Twobinarys ideas

This is a project. For poopy people. Who hate Minecraft

also there should definatly be birds added which fly arround and often land on trees. the only feasable way to catch them should be to shoot them with a bow/ other ranged weapon.

there should also be some hostile animals e.g. bear, wolf(when untaimed, if adding taimed wolves,), snakes et.c.

also im thinking about the way you start this game off, the begining bit should be very surival tailored and should contain almost no tech (metals/upper level stuff) and you dont get tech untill maybe a few days after you have the recources as most animals will be hard to find untill you get some decent snares going so alot of time will be spent building basic shelters or simple houses and hunting/ setting snares and are almost self sufficient with suriving.

also to make death more of a bad thing when you die you should respawn somewhere random within maybe 100 - 200 blocks of your initial spawn/ sleep spawn so on the first day anyway dying is a very bad thing however if this is implemented dying would have to be rarer so maybe no crazy mobs like skeletons, the undead, creepers, and for the first few days the only dangerous mobs there are are the animals ones like bears and wolves. also if this death system was implemented then you would either have to almost never die or have someway to make it so death is not so bad maybe a new spawn is set with sleeping or you have a compass or map in the corner of the map or as an item when you spawn. (which should be able to be done anywhere not just in beds but beds should have some sort of sleep related bonus maybe heals you)

This how you start the game/ death bit is a w.i.p idea, im still thinking it. i will make a seperate post a\bout the way the game is played compared to minecraft and the style of the game and how you would start this game.

looting and animal drops.
another point. I think animals should do more than just food or leather as in real life they have alot of uses like bone for tools. also minecraft has sheep = wool cow = food + leather + milk pig = food chicken = food + feather + eggs

this should be more like sheep = bone + wool + food cow = food + milk +leather +bone pig = food + leather(maybe) + bone chicken = food + feather + eggs

however these domesticated animals should only be found in villages and everywhere else you should find wild animals like boars, deer, squirrels, horses, birds e.t.c but they should have more drops and stuff. also perhaps when you kill an animal their body should lie there then despawn after the normal despawn period and to get stuff from them you have to collect it e.g. you would have to right click the corpse with a knife to get a the leather/ hide and you would right click again to get the meat/ bone or maybe you would pick the animal up somehow and take it back with you to get the resources also if you kill a humanoid mob you would right click it with nothing in your hand to loot the body, looting would work like either a chest or when you click the items would appear in the world as items.

this would work well with the snares as the snares would mean you have an animal body to deal with like you would if you killed it.

cooking food.
and yet another point. to cook an animal there should be a differant way of cooking because you wouldnt cook food in a furnace in real life i think a few items should be added for this one should be a camp fire the other should be an oven. The camp fire is made with sticks and stone in the crafting and would look like a circle made of stones with sticks in the middle making the fire. there would be 2 other things you could add to the fire one would be a spit which is used for roasting animals and the other would be a couldren for boiling things these items have to be placed on a camp fire and they would make a sperate block when placed on the fire so its a campfire_spit block or a campfire_couldren block so that the couldren and spit would end up being on the same block as the campfire so its not too tall. when a campfire block is destroyed it would drop nothing and and when a cauldren_campfire block is destroyed it would drop the cauldren when the spit_campfire block is destroyed it would drop nothing but if it had an animal on it it would drop the animal. the campfire_spit blocks would have a GUI with one slot which you put the animal/meat in and same goes for cauldren.

the campfire block would create a light level thats more than torches but less than sun (should travel around 15 blocks) and would last about 10 mins once lit but can be fueled by right clicking with sticks/logs sticks would each add 1 min on to the burn time up to a maximum of 15 and logs would add 10 mins.

The oven is the thing i mentioned in the post about toolmaking (can be found on the phex forums).edit: campfires are lit with a flint and steel which has about a 10% chance to light the campfire however if you right click the campfire with tinder first then flint and steel has a 70% chance when you click so it should take 1-2 clicks to light this applies to other flammable blocks as well.

making fire be lit this way should make fire not so much of a greifers weapon and should make it more realistic and more rewarding.

also water and lava should work like this mod if posible: http://www.minecraft...e-beta-release/

one last thing.

i have a very unique idea which will make traveling in minecraft easier - half slabs, as in if minecraft was more made up of half slabs it would be more realistic because you wouldnt have a meter high wooden plank and if the terains was made of half slabs traveling would be better this could be achieved by making grass a half slab that goes ontop of the dirt block so that its easyer to walk on and when grass is dug up it gives you nothing unless you have silk touch (or equvilent that we decide to implement) however under the surface it would be normal full blocks. also when 2 half slabs are placed together they should be able to be placed together in one block instead of the way it is now with placing differant types of half slab.

game mechanics and physics.
another new idea. ___physics___ i dont know if this would be possible without making the game unplayable from lag but if we could make our game very physics based. i dont know how this would work yet but if we could somehow have blocks not bound to the block grid but not as laggy as entities then we could do tons of machines because i think we should add some basic ways fo mechanical power like rope which can be tied to things and would pull other things or pulleys, wheels watermills, E.T.C but these would all have to be designed by the player so you could maybe make you own car which works from somesort of engine block(would be needed but would have to be complicated) which would spin some rope which would spin the wheels and would be built by the player also this would work well with snares so that you could rig it like a real snare so if an animal twitches a stick out of place that would allow a log to fall which wouls pull a rope up and kill the animal or maybe the log could crush them e.t.c so the player designs them this would make the player able to make almost infinite machines and things without copying redstone from minecraft (computers would be harder though if they are evan possible that is).

also i think this would be possible without having the crazy lag you would have if this was a minecraft mod because if we design it to work like this from the begining then we would have an engine specificly for the phisics which none of the physics mods have(i think) so thats why they get so laggy as each block has to simulate the physics seperatly.

inspiration for this come from this mod http://www.minecraft...view-vid-added/

RPG style leveling system
how about a leveling system ( not enchantments) when you first login to a world or create a new world you choose your profession. professions are things like fighter, miner, blaksmith,enchanter(cant think of a good name) and your profession gives you bonus stats lik fighter has 10% ectra health and 10% more damage as well. whereas a blacksmith can make batter wepons and armour e.t.c these bonuses are only for that profession and when you level up you can work your way up a skill tree in any of the professions (dosent have to be your own) and gain skills and stat bonuses as you level up an put points in the skill trees.

the bonuses gained from professions at level 1 are the most powerfull asin you wont get another 10% damage bonus but you might get a 2.5% or 5 % bunus by going up through the skill tree and you will get abilitys by going up through so someone who invests in the fighter tree can get abilitys which make them do a powerfull strike which does more damage but has a cooldown or they could have a passive chance to block/dodge attacks whereas in the miners skill tree you could unlock a passive chance of getting more ores from a ore (similar to fortune enchantment) and the other skill trees would have their own things

increasing you level wouldnt increase your base dage or health like in many games but would allow you to unlock these abilitys and stat upgrades

this might have to be a sperate gamemode or only in singleplayer as i couldnt see this working very well in smp.

what do you guys think? also now that i look at it it is kinda similar to the way skyrim did things

tools, armour and a little bit of crafting
ok guys here it is some of my ideas to do with tools and crafting.

for crafting tools ( above stone) the ingots get cooked (heated up to make them more malable they arent melted)in a forge first then you go to the anvil (works like a metal crafting table) and make the tool head which you can then attach to a stick in a crafting bench of you choice(or your inventory)

a furnace would also exist to smelt stuff like before and to do all non food related cooking

also if you leave the metal too long in the forge it should start deteriorating so the tool that comes out in the end would be a little bit used as in it wouldnt have as many uses as a perfect tool.

for sticks you should be able to get them from leaves (like apples but less rare) and there should be 3 types of stick a normal stick a sturdy stick and a carved stick the normal stick is used to make normal tools the sturdy stick makes tools that last a bit longer and the carved stick makes tools that mine faster but only last as long as a normal stick tool.

the forge is like the furnace in how its used i.e you put the materials in one side and coal in the other. however it must be placed and have an air (fire when furnace is on) space above it with either stone or cobblestone blocks surrounding the air space ecept from the front this would make a tier 1 furnace and would only make enough heat to cook the most basic metal. after that you would do the same thing and add more forge blocks as a base with air ontop and all sides surrounded by either stone or cobblestone or the airblock above another forge block.

if you follow the same placement but replace the stone with bricks you can get an oven which can be used for baking cakes and cookies and things like that. basic foods can be cooked in a furnace. i think the material the tools are made of should be: copper - tier 1 forge required bronze (made by mixing tin and copper in a furnace) - tier 2 forge required silver, iron and gold - tier 3 forge required

tier 1 = one forge block tier 2 = two forge blocks tier 3 = three or more forge blocks

i dont think gold should be used as a armour or weapon material however it should be used in enchanting like diamond and it should be used to make gold coins which should be the currency of villagers.

new way to pick up blocks
guys new idea of a way to pick up blocks. e.g trees you have to chop a tree and it falls down where you cut then on the fallen down bit you chop it into 1 block sections which you then right click to pick up so its like choping a tree then picking it up instead of the minefcraft way where you chop it to pieces and it somehow becomes a block in your inventory also i think blocks should only stack to 16 maybe (would have to test that to see if it makes the game better or worse) this way it would also not become an entitiy so less lag probably.

and for stone same thing would apply you mine it away from the rock face with a pick then pick it up with a right click also this would work great with the physics thing loothed said he wouldnt do as once a block is disconected then you can place it and it has physics like gravity and momentum and stuff also rocks when mined should become not perfectly cubic (i will make a techne model to show you what i mean and post a pic) and they should be like boulders which you then place to build houses and stuff out of also this means that once you have gathered a block you dont have to remine it to pick it up just right click however you shouldnt be able to pick up blocks with other blocks on them (cos of the weight of the top blocks) this i think would be quite cool.

feedback appreciated as always

yours sincerily twobinary

starting quets and storyline
Kovren, on 11 September 2012 - 02:31 AM, said: Hmmm... Me has idea! There should be like a starting town, where there is a bunch of stuff essential to your needs. This town disappears after a while though, so you won't just live there forever. (i posted this response)

the town dosent disapear. it should work like this when you spawn in a new world you start in a town and this is where you live you have quest givers and shopkeeper e.t.c and they all know you and talk to you as if you have lived there for ever you also have your own house with some basic hunting supplies or whatever supplies ar relivent to the class you choose at the begining (see my post about rpg like leveling and skills) after an in game day or two the town is attacked by somthing (bandits,raiders, zombies whatever) and you have to run away to the wilderness and live there untill you find another town.

at the point after you have left your town the game becomes more sandbox again but as soon as you find a town there is a quest in that town about who killed your village and there should be a series of quests for this (going between towns untill you eventually find the main castle area or the king of your land who you have to talk to and maybe he enlists your help taking down the enamy.) and this could be like a main storyline and the goals is to either find surivors or get revenge (can be randomised) (can also depend on what killed your town as to what the misssion is). also perhaps there could be a supposed evil conquring empire coming in to the land and on a certain area of the map say east of your starting village is enemay teritory and all areas past there is hostile and filled with enamy troops who will kill you if they see you. and perhaps the revenge mission could be to sneak in to there teritory and sneak into the castle and kill the king after this happens the land would be claimed by the king of the land your in. and zombies would have a totally differant scenario and bandits would also have a totally differant scinario.

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=========LOOTHEDS EDIT==============================

I think that ingame users should be able to choose a story, where the story auto downloads any mods or texturepacks involved. Also to upload a story it has to go through a phex moderator. This is so we don't have spam uploaded to our website.

rebalanced armour and weapons.
minecrafts armour system needs alot of reblancing so our armour/ weapon system needs balancing too normal games make it so only certain classes are allowed to equip certain things we need to make it so that it isent a restriction on what you can wear but just that it is best for your play style to equip this armour and weapon combo instead of just going for say diamond armour and diamond sword. the other items need advanages too.

i was thinking of doing it like this armour and weapons are based on tiers but with a twist for example the best and most rarest material armour and weapons should definatly be the best and a sword should definatly be better than a knife but a skilled player would find it better to use a differant set of things becuse if they use it skillfully then they can output more damage in total. for example there should be alot of little downsides to the better armours and weapons like heavy armour makes you slower and light armour is faster but no armour is the fastest and the same for hitting the heavyer and bigger the weapon the slower the hit speed.

so i am thinking of it a little like this

Tier 1.assasin style no armour, fist/ weak knife (this class/tier would be the fastest and would be fast enough to use a hit and run tactic to kill better armed opponents also there would be like double damage for a backstab so you could quickly kill opponents<however if you get hit you are severly damaged).

Tier 2.assassin style leather armour/no armour (depends on user preferance). good knife/ short sword and a bow (once you can aquire this equipment you can do more damage than before and leather armour means you would surive roughly twice the hits(2-4 from a high Tier weapon) or you could forgo leather armour as it would slow you down and make hit and run harder.

Tier 3.assassin style good quality leather armour/no armour (depends on user preferance) best knife/short sword and the best bow ( this equipment wouldent be that much of an improvement but i think their should be a form of enchanting in this game ,which by this stage you should have access to, but not like minecraft has it it should work like this: the precious materials you gather which cant be used for making stuff like diamond and other gems can be attached to weapons and they can be enchanted the more valuable the gem the better the enchantement you will likely get on it( would also depend on level possibly or something like that) also you should be able to make jewelary from these gems and things so you could make a ring and enchant it which would give you a speed boost or you could enchant a necklace which would give you more health e.t.c.

Tier 1.warrior style leather armour/iron(steel or whatever the equivilent metal used is) armour, stone/iron short sword or long sword. (this stage would be a little hard to get straight of the mark as it is expensive so people would probably have to start out as assassin Teir one style of fighting ) warrior Tier 1 would be a tough fighter. a mix between defnesive capabilities and agility and movement.

Tier 2. warrior style best armour/ best weapon( long sword, short sword, halebeard e.t.c). these guys would be tanks but as a combination of their big heavy armour and their large weapins they would move alot slower than the other classes and wouldnt be able to hit as fast as say a knife.

Tier 3. warrior style same as above but with enchantments. by this time they would be almost unstopable unless by someone with equally good armour and weapons or with really good skills.

Tier 1. i cant think of another class style thing right now so pitch in your ideas p.s these classes are meant like a guide only they arent supposed to be a strict thing so people can mix and match and find the combo that works for them. actually this idea is very similar to skyrim.

old ideas of mine you might need for referance (enchantements and leveling up)

(sorry dont know how to do spoilers)

how about a leveling system ( not enchantments) when you first login to a world or create a new world you choose your profession. professions are things like fighter, miner, blaksmith,enchanter(cant think of a good name) and your profession gives you bonus stats lik fighter has 10% extra health and 10% more damage as well. whereas a blacksmith can make batter wepons and armour e.t.c these bonuses are only for that profession and when you level up you can work your way up a skill tree in any of the professions (dosent have to be your own) and gain skills and stat bonuses as you level up an put points in the skill trees. the bonuses gained from professions at level 1 are the most powerfull asin you wont get another 10% damage bonus but you might get a 2.5% or 5 % bunus by going up through the skill tree and you will get abilitys by going up through so someone who invests in the fighter tree can get abilitys which make them do a powerfull strike which does more damage but has a cooldown or they could have a passive chance to block/dodge attacks whereas in the miners skill tree you could unlock a passive chance of getting more ores from a ore (similar to fortune enchantment) and the other skill trees would have their own things increasing you level wouldnt increase your base dage or health like in many games but would allow you to unlock these abilitys and stat upgrades this might have to be a sperate gamemode or only in singleplayer as i couldnt see this working very well in smp. what do you guys think? also now that i look at it it is kinda similar to the way skyrim did things

and enchantments

(ok cant find that post of mine ._. but i think i covered it well enough above ).

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If someone would like to format, proofread/spellcheck and orginize this it would be very helpful,

these are great ideas but they are slightly hard to read.

Boboonski (talk) 02:47, December 6, 2012 (UTC)